FSX) Serial
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Honolulu International ( see the Wikipedia article here ) is a scenery developed for Microsoft Flight Simulator X (FSX) and Flight Simulator 2004 ( FS9 ). It's has been created with great attention to visual quality and performance, using the latest available programming techniques, both in FSX and FS9. The product is sold as 2 Products in One. This means, by buying one version, you will automatically get the other for free, since activation and serial codes are shared between FSX and FS9.
Honolulu International ( see the Wikipedia article here ) is a scenery developed for Microsoft Flight Simulator X (FSX) and Flight Simulator 2004 ( FS9 ). It's has been created with great attention to visual quality and performance, using the latest available programming techniques, both in FSX and FS9.The product is sold as 2 Products in One. This means, by buying one version, you will automatically get the other for free, since activation and serial codes are shared between FSX and FS9.
-bin/yabb2/YaBB.pl?num=1247081547Re: Interfacing with Flight simulator XReply #5 - 11.02.2010 at 21:56:41 Hello,the fastests and simplest way is to use fsuipc (just google for it).It's a library which interfaces to FSX in order to read and write nearly every value from airplane and environment: autopilot, heading, speed, etc etc etc...I was thinking about doing some stuff on this way, and it looks to be really easy.The hardest way is to think what do you want: a simple heading/speed/autopilot/lights module ? Or a full A380 cabine ?Using fsuipc is very easy: just read any value you want and send it to arduino via serial interface (may be you use 7 segment or LCD), or read any button/switch change and send to FSX.I hope this information help you!
more importantlyUsing fsuipc is very easy: just read any value you want and send it to arduino via serial interface (may be you use 7 segment or LCD), or read any button/switch change and send to FSX. 2b1af7f3a8